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World of Warcraft Gold Challenge: Beta Competition: How fast can you make 25,000 gold in World of Warcraft? NEW! January-March 2012
Recap of Alpha Competition December 2010

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Saturday, November 20, 2010

World of Warcraft Gold Challenge: Alpha Competition - Hour 16

Ironforge, Auction House - Frostweave Cloth has been a fortuitous juggernaut throughout the afternoon.  Granted, I've been logging in way too much today, but it seems like each time I do I find multiple stacks at 7 or 8 gold a piece.  Then, when I log back in, all of them have sold at 13 or 14g.  During the next challenge I'm going to focus on Frostweave (or whatever the top cloth is from Cataclysm) and work to flip it quickly.  This is what I ought to be doing with all Northrend base trade goods.  And I have managed to flip some Cobalt Ore for decent profits.  Titanium Ore is a bit too pricey to assume the risk, especially considering the propensity of botters to target this market.  And Saronite Ore is virtually worthless for a reseller given that it sells so close to smelted vendor value. (Though, I should say that if you are looking long-term with Saronite Ore and compare it with Burning Crusade's Adamantite Ore, if you have the space to stockpile a large quantity of it, I'd say it would be a low risk, high reward (6-12 months down the line) reward.

This is one of the problems inherent in the World of Warcraft economy:  items that have an intrinsic value that are over-supplied.  And really this applies to *a lot* of items.  Green uncommon gear, for example, is often not priced based on the inherent value of the item, rather, it is priced for the time convenience of having to take the time to post it on the Auction House.  Many people just toss the green item to a vendor because of the time cost associated with getting it to the Auction House. Many items, including Saronite Ore, fall into this category.  Given Blizzard's mentality of catering to the lowest common denominator of its player base, it is no wonder that many markets are over-supplied.  I'd much prefer an economy where everything was considered a scarce resource and that individuals actually had to make economic decisions during game play instead of the gluttonous free-for-all that Blizzard has chosen.  Gear *should* mean something.  It should be more valuable than a two-week solution for a gear slot.  And there are a lot of reasons that go into why the game has evolved as it has, and with most discussions that start with many reasons, the ultimate reason becomes profit, which surely isn't a bad thing -- that is, surely isn't a bad thing if you belong to the lowest-common-denominator cohort of players.  Anyway, time to go play Eve Online.  Not that they aren't rife with botters too, but the economy is deep and central to the game itself.

Total Assets After 16 hours:  About 5400 gold

Go to Hour 17 of the Alpha Competition

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